Interactivity
TelUI 1.1: New TelUI version Complete with tools to develop good software
# TelUITelUI is a Electron-based UI framework that packages a handful of reusable front-end primitives—color utilities, typography helpers, and basic structural styles—so you can prototype simple desktop UI ideas with minimal setup.## Features
- Bundled Electron runner (`npm start`) that serves `index.html` for instant desktop previews.
- Tokenized styling layers: `color.css`, `font.css`, `header.css`, and `align.css` keep presentation rules isolated and easy to remix.
- Micro-interaction helper
Show HN: Create an onboarding flow on Flutter in 5 min
Hey Flutter devsIf you've shipped apps before, you know how important it is to have an efficient and polished onboarding flow. It's the first thing users see and often the reason they leave.You've probably first focused on the core of your app, what makes it different. And now, you want to push it to the store, but you know you have to build an onboarding flow... and it's a little painful.Onboarding flows are deceptive. They are super easy to build technically, but very diffi
Show HN: Tikpal- Your AI Voice Partner – Focus, Flow, Forge
We’re building Tikpal, an AI voice productivity tool based on a simple principle:
Human creativity should remain the core engine. AI should be an accelerator, not the protagonist.The goal is to reduce screen dependency and cognitive fragmentation, and let people work in a more natural “voice-first” flow. Instead of clicking through interfaces and context-switching between apps, you talk to Tikpal, and it helps you think, structure ideas, and execute tasks.Three layers we are focusing on:FOCUS —
TelUI 1.2: TelUI with fun alignments
# TelUITelUI is a Electron-based UI framework that packages a handful of reusable front-end primitives—color utilities, typography helpers, and basic structural styles—so you can prototype simple desktop UI ideas with minimal setup.## Features
- Bundled Electron runner (`npm start`) that serves `index.html` for instant desktop previews.
- Tokenized styling layers: `color.css`, `font.css`, `header.css`, and `align.css` keep presentation rules isolated and easy to remix.
- Micro-interaction helper
Why is real-world ASR still ~85% when lab models claim >95%?
Curious to hear what approaches people are taking, what the bottlenecks are, and whether anyone here is pushing toward the goal of "AI that understands you, the first time."I've been diving into the gap between benchmark ASR performance and real-world speech. Models like Whisper and Deepgram show impressive >95% accuracy in ideal conditions. But in the wild — accents, noisy environments, emotional speech, code-switching, overlapping speakers — accuracy often drops sharply, ofte
Stop being the middle person between your AI and your tools
I’m hosting a free 30-minute lesson on how Claude skills can be impactful and useful for user researchers on June 30th at 5:00pm BST (UK time). You’ll learn what skills are and how I apply them to my work. Recording will be sent out to all those who join (plus a discount code to my next workshop!).Sign up for the free session! Read more
A2UI under the hood: Designing for the new era of radically adaptive UI
An introduction for designersAs a designer, I am optimistic about this one, and that is not my usual reflex with AI interface design.You have probably never heard of it. That is fine, almost no designer has. A2UI still lives in developer corners, written about in code. The idea underneath is worth meeting early, though, because it changes what we do.So let me start with the idea, not the acronym.Think about how we design today. One screen, or one flow, aimed at an imagined researched user. Every
While everyone talks about AI, design is gaining power
Some of the world’s biggest technology companies are quietly elevating design from a support function to a strategic one.Something interesting has been happening in the background of all the AI hype, and I think it deserves more attention — especially after seeing Silke Bochat, Savannah College of Art and Design LinkedIn post.While everyone is focused on models, benchmarks, and the race to build AI faster, some of the world’s largest technology companies are making a different bet: they’re eleva
Long-Term Memory: What Players Recall vs. What They Do Automatically
You haven't played Street Fighter in years. Someone hands you a controller and asks you to execute that combo you used to nail every time. You can't remember the button labels. You couldn'texplain the sequence if you tried. But your fingers? They remember. They execute the combo perfectly without conscious thought.That's the difference between explicit memory (facts that can fade fast without use) and implicit memory (skills that may stick longer even when you haven't practiced in years).In this
Design for Joy: Why Games Break Traditional UX Rules
Think about the last time you played a game you loved. You weren't trying to "complete a task" or "finish efficiently." You were playing for the pure pleasure of it. That's the fundamental difference you'll learn as a game UX designer: Designing not for productivity, but for joy.Imagine telling a traditional UX designer that you're going to deliberately slow users down, add obstacles they don't need, and make things harder on purpose. They'd think you're breaking every rule in the book. But in g
Game Feel: How to Make Your Game Feel Alive
You press jump. Mario soars through the air with perfect responsiveness, lands with a satisfying bounce, and you feel like you ARE Mario, not someone pushing buttons on a controller. That seamless connection between your input and the game world is physical presence, and when your players feel it, they forget they're playing a game at all.In this video, Celia Hodent, PhD, Game UX Strategist and Author of the best-selling book The Gamer's Brain, explains what game feel is and shows you how the th
Good designers, bad websites: a proposal
I want to discuss accessibility because it is the most important thing for making websites. Other A List Apart articles give you innovation and insight. This article will give you homework. These are just my personal views, but they’re pretty good.I want to start off with a couple of statements, and you will agree:Designers are good people. I have never heard a designer say, “I don’t care if somebody can’t read this text”, “Not my fault if somebody can’t use this device”, or “Who cares if this i
Lord of the TTL chips
One Steve to rule them all, One Steve to find them, One Bill to bring them all, and in the darkness bind them (or, the role of the 7400…Continue reading on UX Collective »
Designing With Uncertainty: How AI Supercharges Probabilistic Thinking
In 2024, an Air Canada customer asked a chatbot about bereavement fares. The bot confidently gave him a refund policy that didn’t exist. The airline refused to honor it. A tribunal ruled in the customer’s favor. The bot hadn't decided anything; it had predicted an answer based on patterns in its training data. The company treated that prediction as policy.This is the risk at the heart of designing with AI today: probabilistic systems wrapped in deterministic interfaces. The AI offers a guess, th
How one of the oldest design portfolio formats needs to change in 2026
There’s a better version of the before/after that shows what employers want.Continue reading on UX Collective »
The hidden UX of payments
Trust in financial products isn’t built by branding. It’s won or lost in micro-moments most teams never design on purpose.Illustration generated by AII’ve spent thirteen years designing financial and technical products. Six at PayPal, and almost five leading design at Highnote, a card issuing and embedded finance platform. And the honest answer, after all that time, is something slightly uncomfortable:The things we present in portfolio reviews are almost never the things that determine whether u
Your Place in the Game: How to Pick the Role That Fits You
Every game you've ever loved had a team who advocated for the player experience. Someone who noticed the tutorial was too early, the feedback came too late, or the menu was too deep. Someone who saw the game through your eyes. That work has a job title and a career path, and that person could be you. Your career journey starts with figuring out which game UX path is right for you.In this video, Celia Hodent, PhD, Game UX Strategist and Author of the best-selling book The Gamer's Brain, walks you
The X-Factor: What Makes Games Truly Fun?
An hour into your design review, everybody's going in circles. The lead designer loves the new mechanic. The artist thinks it's flat. The producer keeps checking their phone. You've heard the word "fun" 17 times and you're no closer to a decision than when you started. The problem isn't the mechanic. The problem is the word. "Fun" means something different to every person in that room, and no amount of discussion will bridge that gap because you're all arguing from different definitions.The team
The Game UX Twist: Usability Principles for Games
The game Overcooked is a nightmare of cognitive overload. Orders pile up, timers run down, your teammate just threw a plate at you, and the kitchen is on fire. Every traditional usability standard would flag it as broken. But the cognitive overload is deliberate: the chaos is the game and the stress is the fun.Distinguishing intentional friction from accidental confusion is one of the most valuable skills you can develop as a game UX designer, and it starts with seven usability principles adapte
The board is not the game
Your AI product has pieces, cards, and screens. Nobody designed the game.Continue reading on UX Collective »