Interactivity

TelUI 1.2: TelUI with fun alignments

# TelUITelUI is a Electron-based UI framework that packages a handful of reusable front-end primitives—color utilities, typography helpers, and basic structural styles—so you can prototype simple desktop UI ideas with minimal setup.## Features - Bundled Electron runner (`npm start`) that serves `index.html` for instant desktop previews. - Tokenized styling layers: `color.css`, `font.css`, `header.css`, and `align.css` keep presentation rules isolated and easy to remix. - Micro-interaction helper

TelUI 1.1: New TelUI version Complete with tools to develop good software

# TelUITelUI is a Electron-based UI framework that packages a handful of reusable front-end primitives—color utilities, typography helpers, and basic structural styles—so you can prototype simple desktop UI ideas with minimal setup.## Features - Bundled Electron runner (`npm start`) that serves `index.html` for instant desktop previews. - Tokenized styling layers: `color.css`, `font.css`, `header.css`, and `align.css` keep presentation rules isolated and easy to remix. - Micro-interaction helper

Designing for brain rot, Figma accessibility, Neo Robot, 10 easy UI fixes

Weekly curated resources for designers — thinkers and makers.“How much time do you think you spend on your phone everyday? The survey gives an average of 5 hours and 16 minutes each day. That’s almost enough time to watch all three of the original Jurassic Park movies. You can fly from New York to Los Angeles in about the same time.”Are we designing for brain rot? →By Daley Wilhelmpdf.to.design — From static PDF to editable Figma designs →[Sponsored] Convert any PDF into Figma designs, either as

We can’t predict the future, but we can design for it

How decentralisation is reshaping innovation, and what the possible futures of adaptability might look like.Continue reading on UX Collective »

Synthetic developer, the solo designer’s best friend?

Ever tried scoping a real project with AI to simulate developers expertise? I did. Here are the results.Drawing by Anna Lefour, rendered with ChatGPTIf you’re a solo designer in the team, then you probably felt… well, lonely.At least I did, sometimes. Not that my developers colleagues weren’t helpful. But in a fast paced environment, where delivery is key and discovery is secondary, developers aren’t always available.During my thesis research about AIs’ impact on dev/designer collaboration, I in

From design to direction: Bridging product design and AI thinking

The shift in product design with the advent of AI and a potential generative experiential futureThis short essay explores how core concepts in AI can reframe how product designers think about feedback, intent, and the future of our role.A lot has been written about the evolution of user experience since before I ever sat in a Barnes & Noble for hours, trying to understand what the letters “H, C, and I” even meant. In the twelve years since that moment, the tools we use have matured, the rule

UX Trends for iOS in 2025: Micro-Interactions, Neumorphism & More

how Apple Intelligence, fluid animations, and haptic feedback are reshaping iOS design. A developer’s guide to staying ahead.

Micro-Interactions vs Animations: Which Converts Better in SaaS

Every new SaaS product demo feels like a mini-movie, as you have undoubtedly noticed. Cards spin into view, dashboards glide, and buttons…

Hot iOS 2025 UX Trends — Micro-interactions, Fluid Animations, and Design Principles Developers…

The cutting-edge UX patterns transforming iOS apps in 2025 — from physics-based animations to haptic storytelling that keeps users engaged.

Bring Your SwiftUI Apps to Life: 7 Playful Micro-Interactions Every iOS Developer should know

As We all know, SwiftUI makes building iOS apps easier than ever, but what really separates forgettable apps from memorable ones? The tiny…

Micro-Interactions in UX Design: Small Details That Delight Users

Discover how tiny design details—like a satisfying click, a smooth animation, or a subtle vibration—can transform ordinary user experiences…

The invisible gap: Designing for users who reconstruct, not just read

Understanding the hidden cognitive work behind every interaction with your contentThis article focuses on individuals who use products in English, despite their native language being different — those who reconstruct the context when perceiving information in English.About 1.19 billion people use English as an additional language, compared with 390 million native speakers — leaving 810 million non-native English users worldwide.Since English content accounts for roughly 55% of all websites, whil

What the Marble Machine can teach us about design, automation, and creativity

Even in an automated world, creativity needs imperfection.Continue reading on UX Collective »

Smashing Animations Part 6: Magnificent SVGs With `<use>` And CSS Custom Properties

I explained recently how I use &lt;symbol&gt;, &lt;use&gt;, and CSS Media Queries to develop what I call adaptive SVGs. Symbols let us define an element once and then use it again and again, making SVG animations easier to maintain, more efficient, and lightweight.Since I wrote that explanation, I’ve designed and implemented new Magnificent 7 animated graphics across my website. They play on the web design pioneer theme, featuring seven magnificent Old West characters.&lt;symbol&gt; and &lt;use&

How AI Video Is Taking Over the Internet

AI video isn’t the future—it’s already eating the internet alive. From fake influencers and auto-generated TikToks to corporate “spokespeople” who don’t exist, the flood of synthetic content is rewriting what’s real online. The question is: when everything can be faked, will *real* video become the rarest thing left?

Material 3 Expressive: Building on the failures of flat design

The newest changes to Google’s influential design system are reviving some very old lessons.A whimsical cloud of Expressive buttons. (Google Design, 2025)“Life is too short to click on things you don’t understand.” — Jakob NielsenOn May 13, 2025 Google unveiled “Material 3 Expressive” (M3E), a refresh to its Material Design (MD) design system built on top of the last big update, Material 3 (M3).Chock full of big buttons, stylised text, and passionate colour, M3E is, at first glance, an update pr

We wanted Superman-level AI. Instead, we got Bizarro.

The illusion of intelligence is the new frontier of deception.Image source: dcau.fandom.com/wiki/BizarroI was a huge Superman fan as a kid. In fact, my first tattoo was of the Superman symbol — I know, cheesy. But there was something about that idea of strength guided by purpose that stuck with me. However, one character that truly captured my imagination — the one who explained the gap between ideal and reality — was Superman’s failed copy — Bizarro.Bizarro is a botched experiment by the genius

Is Figma in its accessibility era?

Figma’s inclusive design updatesDesigners are expected (sometimes legally required) to create accessible products. But many tools we rely on are inaccessible themselves.Imagine trying to use Adobe Illustrator using only your keyboard… yes, you could navigate the toolbar and open menus, but you really couldn’t use any of the core features (vector drawing or creating shapes).Most of these design tools weren’t built for users with disabilities. And products like Adobe would require massive retrofit

The User Research Round-Up: CW45

The UXR Tools Bundle is designed to take the chaos out of research. Paid subscribers to The User Research Strategist get free premium access to four top platforms that make research actually run smoothly:User Interviews &#8594; 5 participant credits, no ghosting, no chasingAskable &#8594; 1 month of Industry Stream, recruitment on autopilotLyssna &#8594; 6 months of quick-turn usability testingCondens &#8594; 6 months of a real repository (not 47 Google Docs)That&#8217;s roughly $1,200 worth of

Show HN: Roundtable MCP Server to Use Claude, Cursor, Codex, Gemini from One UI

Hey HN, Last week, I spent 40 minutes debugging a production issue that should have taken 5. Not because the bug was complex, but because I kept switching between Claude Code, Cursor, Codex, and Gemini - copying context, losing thread, starting over. The workflow was painful: 1. Claude Code couldn&#x27;t reproduce a React rendering bug 2. Copy-pasted 200 lines to Cursor - different answer, still wrong 3. Tried Codex - needed to re-explain the database schema 4. Finally Gemini spot